Research Director

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The Research Director in charge of what is (theoretically) the reason the station is around. You job is to direct research into new things. And you have a group of Scientists to help you do that.


Unlike most Heads of Staff, your job isn't so much to keep your staff working as it is to keep them from doing so. Or, at least, to keep them from doing so badly.

Technically speaking, your job is the least vital out of any of the Heads of Staff. The Science division isn't vital to the continued operations of the facility you work at, even if it is why it's there in the first place. The station won't fall apart if the slimes die, alien artifacts never get studied, and bombs never get made. It will, however, fall apart if the slimes escape, if dangerous alien artifacts aren't well-monitored, or if a poorly-made bomb destroys the bridge. Your department is arguably the least important gameplay-wise while simultaneously being the one with the most capacity for destruction aside from maybe Engineering.

Your job, then is to keep them from accidentally killing themselves. Toxins Mixing and Xenobiology in particular are highly-dangerous areas, and should be monitored at all times. Xenobotany can be dangerous for its own reasons, and sometimes scientists make guns and don't tell you they have them. Keep an eye on them and make sure they aren't leaving the department with printed weapons, or they can get arrested.

You're also the foremost expert on strange phenomena on the station. When something strange shows up, it's your job to figure out what it is and how best to deal with it. The other Heads of Staff will rely on you to figure out exactly what it is and what to do about it.

So, in short, keep your staff from screwing everything up royally and keep the other Heads informed about anything weird going on. Additionally, keep the Colony Director updated on how your department's progress is going.

You arrive on the station inside your office next to xenobotany. You have the front seat. So sit back and enjoy the view. Remember that you have two of the most important things on the station, Robotics control and the AI integrity restorer.

Directing Research 101

As the Research Director, your job is obviously to direct research. You have access to the entirety of the Research department, including its server room where the research is backed-up. While you should be helping your scientists where possible in their work in the R&D lab, you should also be protecting the research they complete. When research has progressed as far as you think it will, consider manually backing each technology type up onto disks. Additionally, you have every right and responsibility to make sure that your scientists are not printing things the station shouldn't have-- Remove these blueprints individually from the server after backing them up onto a "technology disk". For example, you don't want every scientist to have a translocator and Fuel-Rod Cannon, do you?

Managing your Employees

Your official responsibility is to ensure that nobody does anything they shouldn't. This means making sure nobody puts together the old genetics equipment, that Roboticists don’t perform surgery on organics without clearance, that Toxins does not destroy company property, and that xenobiology does not run rampant with alien creatures hellbent on the destruction of all life as we know it.

Try to stop Toxins from igniting. Teach your scientists the proper way to handle phoron. No one really does toxins anymore, but it's good to be prepared to help someone with it if they express an interest. Thankfully, the Toxins workspace was intentionally placed very far from the station in case of disaster-- same as Xenobiology.

Your employees may sometimes not cooperate with each other-- going so far as to steal materials from each other or even get into petty arguments. Try to keep everyone in line and respectful of each other, but also accommodating of their needs as individuals. Sometimes, an aspiring employee may express an interest in running their own experiments. Consider guiding them through it if you can, and making sure they don't do anything out of line. Remember, the Miscellaneous Lab exists to be used by these very aspiring scientists looking to prove their worth to their company.

The AI and You

You are arguably the closest thing the AI has to a friend-- You, with your education and unique responsibilities, are the most likely to understand the AI and its problems when it needs your help-- whether it wants it or not. The AI is capable of great and powerful things, so if you ever begin to suspect that the AI may be damaged, hacked, lawless, or even lying to you, there are some procedures you should follow. When you suspect the AI is out to kill you and the crew, keep the suspicions on the down-low and communicate discreetly with trustworthy peers on paper. The AI is capable of listening in on your conversations, so be wary of wall intercoms.

While the AI relies on the ability to see something to have any power over it, disconnecting cameras is the fastest way to alert the AI that you're onto it and that the jig is up. Only resort to disabling cameras once absolutely necessary or if the AI has already played its hand.

Try to avoid going into rooms alone, especially ones without windows. If the AI has its eye on you, it could be the difference between life and death. Borgs lawed to a dangerous AI are just as dangerous, and act as an extension of its will. Be wary, and make careful use of the console in your office.

In the event of AI damage on an Intelicard, there is a computer in your office which can be used to repair its systems. This is a long process, but it is still usually better than having no AI at all. In addition, it is possible to build a new AI from the circuit also found in your office. Using plasteel and glass, it is constructed just like any other computer up until the human brain is inserted. Keep the existence of the human component hush-hush! It's a trade secret! Please be aware that a freshly constructed AI comes with the default NanoTrasen laws.

The PDA Server and Telecommunications

In the server room behind your office is the PDA server, which you are in charge of maintaining. Formally, you are in charge of both the PDA server as well as Telecommunications in general. You work in conjunction with the CE, who assumes responsibility over telecommunications in your absence.

Sometimes the crew's PDAs will be bombarded with waves of obnoxious spam mail. You may access the PDA server to adjust the spam filters to remedy this problem. With some experimenting, you can rid the world as you know it of annoying spam mail.

AI Overpopulation: The Core Circuit And You

Whether to reduce the load on primary AI or just to increase information chaos, with this nifty AI Core circuit board found in your office you can make a second, working AI. You need the following components first: a screwdriver, a wrench, 4 sheets of plasteel, 2 sheets of reinforced glass, the circuit board, and, of course, a brain in an MMI.

Make AI Core frame with plasteel, wrench it in a preferably secure place near an intercom (or a radio), add circuit, screwdriver, wires, MMI, glass, screwdrive again. Voila! Now there's two working AIs on station!

Assistant with Science

You can be of great help as an assistant with large amounts of access. Collecting flashes and power cells for robotics and other items for research.

Upgrading the station

NT has granted your colleagues a station that has plenty of room for improvement. Plenty of machines around the station can be upgraded to improve efficiency, and you're encouraged to let your coworkers feel what an efficient science really means: Better work conditions. Use the RPED.png Rapid Part Exchanger device, produced by the Protolathe to rapidly replace obsolete parts with newers parts; or deconstruct and reconstruct the machine from the getgo. Use the Guide to Advanced Construction to check what parts each machine contains, to know what stock parts to replace. The RPED is also able to scan the stock parts present in the machine. Below is the list of currently upgradeable machines:

  • Biogenerator. Upgrades improve recycling and lowers costs.
  • Borg Charger. Upgrades speed charging and enables repairs.
  • Protolathe. Upgrades cut production costs; up to half.
  • Circuit Imprinter. Upgrades cut productions costs; up to half.
  • Autolathe. Upgrades lower material loss in production, down to 0%.
  • Destructive Analyzer. Upgrades increase minimum reliability that can be analyzed.
  • Cloning Pod. Upgrades increase clone health; with the highest level removing the need for cryo.
  • PACMANS. Upgrades decrease heat emitted and power produced per sheet.
  • Gas heater/coolers. Upgrades increase efficiency and cooling range.

Explorers & Expeditions

Coming soon! (WIP!)

Links to Other Departments

As the research director, you are the link between the colony director, the heads of staff, and your researchers. R&D supplies technology to the other departments and receives supplies from the miners and quartermaster, so try to develop a healthy relationship with them. When something strange happens--someone turns into a monkey, teleports without a device, or has illegal technology--it's your job to try to explain what just happened. Good luck.

Jobs on Eclipse Station


Command Colony Director, Head of Personnel, Head of Security, Chief Engineer, Research Director, Chief Medical Officer
Security Head of Security, Security Officer, Warden, Detective
Engineering Chief Engineer, Engineer, Atmospheric Technician
Cargo Quartermaster, Cargo Technician, Shaft Miner
Medical Chief Medical Officer, Medical Doctor, Paramedic, Psychologist, Chemist, Search and Rescue
Science Research Director, Scientist, Roboticist, Xenobiologist, Explorer
Service & Civilian Assistant, Bartender, Botanist, Chef, Chaplain, Command Secretary, Janitor, Librarian, Pilot
Station-Bound AI, Cyborg, Maintenance Drone, Personal AI, Ghost, Mouse
Antagonists Traitor, Changeling, Cultist, Mercenary, Ninja, Technomancer, Ninja, Revolutionary,
Special Emergency Response Team, Trader